ThetaLabs VR ThetaLabs VR


Overviewcd

In Fall 2021, as part of AME 494, Designing for Dreamscape, my peers and I created a virtual reality experience utilizing Dreamscape Immersive VR technology. The narrative focussed on what the future could become without action against climate change.

Role

I was one of the developers and I focussed on backend development. This included interfacing with the Dreamscape SDK to create: haptic sensations (floors rumbling, and fans blowing) and story and experience triggers. Additionally, I implemented a multiplayer data transfer servers allowing individuals to pass data (images) across different narrative timelines.

Technologies Used

The experience was programmed in the Unity Game engine, which interfaced with the Dreamscape Immersive SDK and virtual reality Pod. The Pod is a full room with full bodying and props tracking, floor hapitcs, and wind haptics.

Video Overview

Demonstration

The experience was demonstrated to Dr. Crow, President of ASU, and Walter Parkes, a Hollywood producer and CEO of Dreamscape Immersive.
Dr. Crow and Walter Parkes in the Experience

Media References